A downloadable game for Windows, macOS, and Linux

MechTek is a 2D action shooter game made in the Godot engine. Customize your mech and fight endless waves of enemies!

Features:

  • 3 Different Maps!
  • Loads of different weapons to choose from!
  • Full mech customization!
  • Endless wave survival!

Please report any bugs you might find while playing! Also please, please let me know if my Mac package is correct. I do not have a Mac to test it on nor am I familiar with exporting games to that platform.

Getting started:

Launch the game, and go to the customization menu. The default setup is my recommended setup but you can change it if you want. Click back then click play, you can then choose a map to play.


Controls:

WASD - move around

Left Click - shoot your left gun

Right Click - shoot your right gun

Escape - pause, unpause

Weapons:

1. Laser Beam - This weapon shoots a long energy beam that goes through enemies and obstacles

2. Laser Cannon - This weapon shoots a large shot that deals lots of damage to enemies

3. Laser Machinegun - This weapon shoots lots of little shots that deal a little damage

4. Light Shotgun - This weapon shoots three little shots with a little spread and little damage.

5. Damage Shotgun - This weapon shoots three little shots with some spread, which split into 6 even smaller shots, and then splits into 12 even smaller shots.

6. Missile Launcher - This weapon shoots a slow rocket which upon impact explodes dealing loads of damage to all enemies surrounding.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorCosmosys
GenreAction
Tags2D, Arcade, Endless, Godot, Mechs, Pixel Art, Singleplayer

Download

Download
MechTek-Windows.zip 87 MB
Download
MechTek-Linux.zip 89 MB
Download
MechTek-Mac.zip 89 MB

Install instructions

Extract the MechTek.zip to anywhere on your computer. Then run the MechTek executable, and have fun!

Development log

Comments

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Hello dude, Well, as promised, I managed to playtest MechTek (ver1.0.1) for around 2:30hs. An overall exploratory playtest was run on the game, and, must say, It's quite complete and entertaining, and no bigger Bugs were found. Yet I managed to report a few minor bugs, more in order to practise and gain experience for myself. Here I am going to share em with you, but trust me they're truly minor bugs not even one critical nor blocker. Here they go: 




I found this to be an awesome game you know, certainly entertaining, yet simple and easy to understand.

As improvements, (If you don't mind me recommend a few), it'd be interesting to:

-Add an In-game Weapon explanation popup or something. You know, just in case the game is 'randomly' found on the internet.

-Add a mech description or popup. I found that (maybe it was on purpose or maybe not), that there are 3 Mechs to choose from, being the 1st one rather swift, the second one rather tanker, and the 3rd rather hybrid, yet I had to discover it by myself while playing. It's not critical stuff, of course, but maybe it can be improved, just to add something cool to a great game. Good job, and thanks for letting me participate!

BTW, If you ever need me to playtest any other game or other versions of MechTek, please just let me know! And also, please recommend me as a Tester to any other colleagues or developers, so I can gain more experience and become a Pro Tester someday :) As well as I will recommend your game for being a great one. Thanks a lot in advance, and hope to hear from you soon!

Thanks for testing! I will try to fix some of the bugs. And look at the implementing the improvements. I'm glad you had fun playing the game!

You're welcome, it's always a pleasure for me to playtest ;) Those bugs aren't something big you know, perhaps you don't even have to fix em, but maybe those were a help for me to be able to improve a little bit my testing skills, and that's awesome for me. What is more, I must say I'm truly a bug lover.

The game was sincerely, really fun to play. As I said, simple, entertaining and somehow relaxing also. It feels great smashing some mechs after a week of hard 12 hours of work per day, and the blasting/exploding sound when an enemy Mech is wasted is really rewarding.

Thanks for letting me participate, and please keep in touch with me or at least consider me whenever you need a playtester for anything :)

Thanks for being really thorough with the bugs. I'm glad you like my game, I will be sure to tell when I release another. Also, do you have any idea for what my next game could be? I'm kinda stuck :(.

(1 edit)

You're welcome :) Thanks for consifering me for the next game!

And about that, well, I know that convincing yourself about what kind of game to develop is much more difficult than it seems. If you want maybe we can talk about that via chat or something, I've got some free time and would be glad to talk with you about that If you need a hand with that.

I'm not a developer, but If there's something I would advice, (by personal experience with many other projects in my daily life), is the following:

1- Think about something that you like, and take it as a background idea.

2- Consider what you know (about developing games), and see how you can materialize your idea with all that knowledge. Imagine the final result, how would it be? Would you like it? Would you buy that idea?

3- Take the knowledge and experience you have, and put all that into the idea. 

Basically, those steps could be applied for anything, I guess... But anyway, If you want to chat with me or something, maybe we could get to some great projects. Talk about what you like, what you don't like, what inspires you, what doesn't, what kind of games you like, which you don't , what engines you do use, what are you familiarized with the most, what you don't have any idea of, what would you like to make, what would you like to make your followers to play, etc... I'm really into long term projects, so maybe If you like, I could be the Tester for all those ideas. I'm not a developer, I insist, but I could playtest your games, in both Windows and/or Android if you perhaps want to develop an android game and make some money with the "announcement" stuff, and etc. Also, I sometimes work as a Freelance Graphic Designer. Usually 3D designs aren't designed by me, but I'm really into pixel art and stuff. I'll send you some pics of my assets, maybe you could use some or I could help you creating some textures and/or assets or whatever you want.

Just feel free to comment me :) Cheers!

There you go, some assets:

Gonna start playing this game right now

Hey! Are you still receiving bug reports? It happens that I'm a novice game tester, and I'm looking for some places/games where to train my testing skills and stuff... If you're still receiving reports please let me know! Btw, Shall I report the bugs right down below?

I am still receiving bug reports. And yes, you can leave the bugs in the comments.

The health bar seems bugged. At the beginning of a wave, there is some red. After one hit, it goes to all green.

Could you show or explain the differences in weapons? That would be great.

Good job.

Thank you for your feedback! I will try and fix the bug. Thank you for playing! :) I will also add a section to the game page explaining the different weapons.

Fixed! Thanks for letting me know!